View all by printerjoe
printerjoe
Follow printerjoe
Follow
Following printerjoe
Following
Add To Collection
Collection
Comments
Devlog
Maze Gunner
←
Return to Maze Gunner
Devlog
Ooops #6
May 04, 2026
by
printerjoe
I made a spelling mistake in the dialogue, and forgot to upload one of the sound effects...
Continue reading
Added a story
May 04, 2026
by
printerjoe
There's an intro cutscene now, you can access it on the main menu. Please excuse my writing if it seems a little wooden. I'll also be updating the game's description to better fit this...
Continue reading
New security
May 03, 2026
by
printerjoe
I say security because this enemy is native to the maze. It's on the same team as the bouncers so it doesn't deliberately target them. ...I can't think of a promo image for this one, it's not somethin...
Continue reading
Navigation fix
May 03, 2026
by
printerjoe
Due to the web version (the only version you have access to at this moment in time) having a lower framerate than the local version even on high-end hardware, the delta time is quite high. Delta time...
Continue reading
New enemy
May 03, 2026
by
printerjoe
Added a new enemy, it might be annoying. But it certainly brings some new chaos to the game which is always good...
Continue reading
Ooops #5
May 03, 2026
by
printerjoe
Click to reveal spoiler bugfix about new enemy Fixed a bug where the bulldozer, upon breaking through walls, would rapidly and diagonally move to its old location without breaking walls, and without m...
Continue reading
Ooops #4
May 02, 2026
by
printerjoe
The yellow reticle which replaces the cursor during gameplay (which was added in a bugfixing update I didn't document) wasn't layered correctly and so was unaffected by the CRT filter...
Continue reading
Improved debug
May 02, 2026
by
printerjoe
Did you know there's a debug mode? I'll never tell you how to access it! ↑ ↑ ↓ ↓ ← → ← → B A...
Continue reading
Ooops #3
May 02, 2026
by
printerjoe
There were a lot of behavioural issues with the new enemy that arose at the lower average framerates on the web version. Also it didn't target other instances of itself...
Continue reading
New enemy
May 02, 2026
by
printerjoe
Added a powerful new enemy...
Continue reading
Attack of the clones
May 02, 2026
by
printerjoe
Added a new feature where the Clones can team up, if they're the same colour. This also applies to you, because the player character is a Clone too. We're on build 67 now...
Continue reading
Ooops #2
May 02, 2026
by
printerjoe
Fixed a bug where weapon audio would not update when the SFX volume was changed. Also rebalanced some weapons to make them more powerful...
Continue reading
More weapons
May 02, 2026
by
printerjoe
Added 7 more weapons, of varying types and power. The general idea is deciding if what you have is good, or what you might get from the weapon box is better. I'll have to add even more weapons for tha...
Continue reading
Better control
May 01, 2026
by
printerjoe
That is, your control over the game and the enemies' control over themselves. You can now individually set volume for music and SFX. Improved the AI of the Hunter and the Clone...
Continue reading
Ooops #1
May 01, 2026
by
printerjoe
This starts a recurring devlog topic where I immediately fix egregious mistakes. Fixed an issue where you could shoot yourself if you ran forward into your own bullets...
Continue reading
Better collision
May 01, 2026
by
printerjoe
You can no longer just walk through bullets. Sorry. Also applied another fix to pathfinding...
Continue reading
Pathfinding improvement?
May 01, 2026
by
printerjoe
Added potential fix for pathfinding at lower framerates...
Continue reading
Release
May 01, 2026
by
printerjoe
Game has been released. For now it only has two weapons, three enemies, and a kind of repetitive world...
Continue reading