<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Maze Gunner Devlog - itch.io</title><link>https://printerjoe.itch.io/maze-gunner</link><description>Top-down shooter in the maze</description><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1509783/ooops-6</guid><title>Ooops #6</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1509783/ooops-6</link><pubDate>Mon, 04 May 2026 00:48:58 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I made a spelling mistake in the dialogue, and forgot to upload one of the sound effects...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1509778/added-a-story</guid><title>Added a story</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1509778/added-a-story</link><pubDate>Mon, 04 May 2026 00:40:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There&#039;s an intro cutscene now, you can access it on the main menu. Please excuse my writing if it seems a little wooden. I&#039;ll also be updating the game&#039;s description to better fit this...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1509512/new-security</guid><title>New security</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1509512/new-security</link><pubDate>Sun, 03 May 2026 22:24:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I say security because this enemy is native to the maze. It&#039;s on the same team as the bouncers so it doesn&#039;t deliberately target them. ...I can&#039;t think of a promo image for this one, it&#039;s not somethin...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1509470/navigation-fix</guid><title>Navigation fix</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1509470/navigation-fix</link><pubDate>Sun, 03 May 2026 21:17:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Due to the web version (the only version you have access to at this moment in time) having a lower framerate than the local version even on high-end hardware, the delta time is quite high. Delta time...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1509460/new-enemy</guid><title>New enemy</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1509460/new-enemy</link><pubDate>Sun, 03 May 2026 21:08:06 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a new enemy, it might be annoying. But it certainly brings some new chaos to the game which is always good...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1509177/ooops-5</guid><title>Ooops #5</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1509177/ooops-5</link><pubDate>Sun, 03 May 2026 15:57:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Click to reveal spoiler bugfix about new enemy Fixed a bug where the bulldozer, upon breaking through walls, would rapidly and diagonally move to its old location without breaking walls, and without m...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1508306/ooops-4</guid><title>Ooops #4</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1508306/ooops-4</link><pubDate>Sat, 02 May 2026 19:53:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The yellow reticle which replaces the cursor during gameplay (which was added in a bugfixing update I didn&#039;t document) wasn&#039;t layered correctly and so was unaffected by the CRT filter...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1508300/improved-debug</guid><title>Improved debug</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1508300/improved-debug</link><pubDate>Sat, 02 May 2026 19:33:38 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Did you know there&#039;s a debug mode? I&#039;ll never tell you how to access it! ↑ ↑ ↓ ↓ ← → ← → B A...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1508272/ooops-3</guid><title>Ooops #3</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1508272/ooops-3</link><pubDate>Sat, 02 May 2026 19:04:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>There were a lot of behavioural issues with the new enemy that arose at the lower average framerates on the web version. Also it didn&#039;t target other instances of itself...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1508252/new-enemy</guid><title>New enemy</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1508252/new-enemy</link><pubDate>Sat, 02 May 2026 18:48:46 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a powerful new enemy...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1508116/attack-of-the-clones</guid><title>Attack of the clones</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1508116/attack-of-the-clones</link><pubDate>Sat, 02 May 2026 16:43:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a new feature where the Clones can team up, if they&#039;re the same colour. This also applies to you, because the player character is a Clone too. We&#039;re on build 67 now...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1507841/ooops-2</guid><title>Ooops #2</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1507841/ooops-2</link><pubDate>Sat, 02 May 2026 11:06:53 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fixed a bug where weapon audio would not update when the SFX volume was changed. Also rebalanced some weapons to make them more powerful...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1507834/more-weapons</guid><title>More weapons</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1507834/more-weapons</link><pubDate>Sat, 02 May 2026 10:54:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added 7 more weapons, of varying types and power. The general idea is deciding if what you have is good, or what you might get from the weapon box is better. I&#039;ll have to add even more weapons for tha...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1507394/better-control</guid><title>Better control</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1507394/better-control</link><pubDate>Fri, 01 May 2026 21:32:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>That is, your control over the game and the enemies&#039; control over themselves. You can now individually set volume for music and SFX. Improved the AI of the Hunter and the Clone...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1507368/ooops-1</guid><title>Ooops #1</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1507368/ooops-1</link><pubDate>Fri, 01 May 2026 21:08:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This starts a recurring devlog topic where I immediately fix egregious mistakes. Fixed an issue where you could shoot yourself if you ran forward into your own bullets...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1507360/better-collision</guid><title>Better collision</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1507360/better-collision</link><pubDate>Fri, 01 May 2026 21:04:16 GMT</pubDate><category>devlog</category><description><![CDATA[<p>You can no longer just walk through bullets. Sorry. Also applied another fix to pathfinding...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1507203/pathfinding-improvement</guid><title>Pathfinding improvement?</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1507203/pathfinding-improvement</link><pubDate>Fri, 01 May 2026 18:02:10 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added potential fix for pathfinding at lower framerates...</p>]]></description></item><item><guid>https://printerjoe.itch.io/maze-gunner/devlog/1507175/release</guid><title>Release</title><link>https://printerjoe.itch.io/maze-gunner/devlog/1507175/release</link><pubDate>Fri, 01 May 2026 17:25:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Game has been released. For now it only has two weapons, three enemies, and a kind of repetitive world...</p>]]></description></item></channel></rss>